The Sims: A Participatory Culture 14 Years On
Read t his academic journal article - The Sims: A Participatory Culture 14 Years On . Answer the following questions: 1) What did The Sims designer Will Wright describe the game as? Will Wright describes as ‘a train set or a doll’s house where each person comes to it with their own interest and picks their own goals’ 2) Why was development company Maxis initially not interested in The Sims? When Wright pitched his latest game concept to the development company Maxis and used the descriptor of ‘a doll house’, he was met with little enthusiasm. The board of directors thought that ‘doll houses were for girls, and girls didn’t play video games’ 3) What is ‘modding’? 'Modding' is a practice which enables players of the game to manipulate code and modify the game programme 4) How does ‘modding’ link to Henry Jenkins’ idea of ‘textual poaching’? The idea of 'modding' links to Jenkins idea of 'textual poaching' because users are ...